using UnityEditor;using UnityEngine;using System.IO;using System.Collections.Generic;public class RoomBuilderTool : EditorWindow{ private string roomName = "NewRoom"; private RoomType roomType = RoomType.normal; private Vector2Int roomSize = new Vector2Int(10, 10); private GameObject root; [MenuItem("Tools/Room Builder")] public static void ShowWindow() { GetWindow("R..