using UnityEngine;using UnityEngine.InputSystem;using System;public class InputManager : Singleton{ public PlayerInputActions _input; public Vector2 MoveInput { get; private set; } public Vector2 MouseScreenPosition { get; private set; } public Vector3 MouseWorldPosition { get; private set; } public event Action OnAttack; public event Action OnInteract; /// /// 필독! 아이템 ..