using System;using System.Collections;using System.Collections.Generic;using UnityEngine;public enum ItemType{ Equipable, Consumable, Resource}public enum ConsumableType{ Health, Hunger}[Serializable]public class ItemDataConsumable{ public ConsumableType type; public float value;}[CreateAssetMenu(fileName = "Item", menuName = "new Item")]//새로만들기창에 생성public class ItemData : S..