도트찍은 조이스틱 백그라운드 public void NextSkin() { int newSkinIndex = (currentSkinIndex + 1) % playerSkinPrefabs.Count; ChangePlayerSkin(newSkinIndex); } public void PrevSkin() { int newSkinIndex = (currentSkinIndex - 1 + playerSkinPrefabs.Count) % playerSkinPrefabs.Count; ChangePlayerSkin(newSkinIndex); } public void ChangePlayerSkin(int skinIndex) { ..