애니메이션 Triggerusing System.Collections;using System.Collections.Generic;using System.Security.Cryptography;using UnityEngine;public class AnimationHandler : MonoBehaviour{ private static readonly int IsMove = Animator.StringToHash("IsMove"); private static readonly int IsDamage = Animator.StringToHash("IsDamage"); private static readonly int IsDie = Animator.StringToHash("IsDie"); pro..